The home page will, in the future, be used for announcements/news, among other things, during the duration of the project and the time following. Until the project gets off the ground, however, this page is only a place holder. For those of you who are uninterested in reading this Dev Blog this is where major announcements regarding the game and development will be posted. Until then, I’ve placed the information that can be found on the Learn More here to make it more easily accessible. Not much is available to share right now, but check back regularly for more frequent updates.


About the Game

This section is for those of you who are unsure of what Poker Tower  Defense might entail. Poker Tower Defense is very similar to any other tower defense games, but with it’s own unique method of obtaining towers. Below I’ll attempt to give you a brief summary of the game as well as a “history” of the concept, which is where the inspiration for this game/application originally came from.

To the best of my knowledge, and please feel free to correct me if I’m wrong, Poker Tower Defense started as a custom game type in the game Starcraft and was continually built upon with the introduction of Starcraft 2 (eventually becoming the #1 custom map in North America). The basic concept is that a player is dealt 5 cards. They can make a single draw, swapping out any of their cards, in an attempt to make the best poker hand possible. The player is then awarded with a tower based on the quality of their poker hand. This tower can be placed on the map and is used to protect a base or point from oncoming waves of enemies (in this instance a new wave will begin following each hand). Typically, the player must survive a finite number of rounds in order progress further into the game.

If you’re familiar with the tower defense genre and/or poker then you’re certainly aware that there are many different ways that this game can be implemented. Truthfully speaking, I haven’t yet decided the specifics. Possible features include set wave paths vs an open area (players can use their towers to create their own paths) and a number of different types of poker (this is purely hypothetical, but if possible I would like to find a way to make the game playable using less played games such as 2-7 lowball, razz, etc…). There are balancing issues that come into play when making these decisions so they will be made as the game is developed and based on reviews of early alpha builds. As decisions are made more information will be posted on this page and undated information will be replaced with current information.

If you’re curious about how the decisions were made then please take a look at the Dev Blog to gain an understanding of how and why certain features were implemented. If you have any comments or suggestions visit the Contact page and share your opinion!